Schedule

Modeling, Environment, Tech Art Manager, Art Direction, Writer, Animators, Textures, Designer Lighting, Camera

Phases

  1. Story
  2. Art
  3. Modeling
  4. Layout
  5. Shading
  6. Animation
  7. lighting
  8. camera
  9. post production

Phase 0: Organization

Brainstorming ideas for story
Planning phases
Risk analysis
Tool setup

Pre-production

Phase 1: Story (draft May 25, due May 27th)

Complete script
Become familiar with Blender modeling

Roles:
Writer: Chris

Checkpoint questions:

  • Does it satisfy project requirements?
  • How many things need to be modeled? animated?

Phase 2: Storyboard and Art (due June 3rd, slip to June 5th)

Reference images
Concept art for characters
Complete storyboard

Checkpoint questions:

  • Create a list of all the content required (models, sounds, textures), is it feasible?

Roles:
Storyboard: Bronson, Chris, Ryan
Concept art: Eric, Justin

Production

Phase 3: Modeling (due June 26)

Priority 1
Robot: Chris
Tennis Machine: Eric
Building: Bronson
Net: Justin
Tennis racket & tennis ball: Ryan

Secondary
Priority 2 objects: Ryan & Bronson will get to this first.
Rigging characters: Chris & Eric

Phase 4: Layout and Shading (due July 3)

  • Link all models into one blender file.
  • Determine how to work on the scene together
  • Texture models that we each worked on

Phase 5: Animation (due August 5th at latest)

Scene 1-3: Justin
Scene 4: Bronson & Chris
Scene 5 & 6: Eric & Ryan

Phase 6: Everything left (August 12th)

Everyone:

  • Send your technical report to the team.

Eric:

  • Saturday: lighting (and to some extent editing materials)
  • Sunday: animation tweaking, environment
  • Monday: rendering, starting sound editing
  • Tuesday: finish up sound editing

Chris:

  • Presentation and report
  • Animation tweaking

Justin:

  • Presentation and report

Ryan:

  • Tweaking scene 6
  • Environment

Bronson:

  • Finish animation of scene 4 shots 6 & 8
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