Ryan Modeling Progress Report

The tennis ball model is all done. It still needs shader/texture but that will come later. The groove of the ball is modelled right on there so that should remove any need for any complicated bump mapping. I tried to add hair to make it fuzzy, but the ball was too small for that to work well. After some configuration I was able to bring it down to 864 faces. This should be low enough for use as a particle and not bring everyone's computer to its knees.

tennis_ball_render.jpg

I learned a lot about how modelling and blender work by working on the ball. I started working on the tennis racket but stopped after a couple of false starts.

I'm very busy up until Wednesday (24 June) so I won't be able to resume modelling until then.

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